For producers
Source control for game producers
A producer shouldn't need to chase down 'who broke the build' or 'where did my asset go.' USourceControl gives you visibility, audit trails, and permission controls without making you learn Perforce admin.
Purpose-built
Production visibility, not engineering overhead
Complete audit trail
Every commit, lock, download, and access change is logged with actor and timestamp. Answer 'who did what when' without a Slack archaeology dig.
Role-based access
Three simple roles — owner, admin, member — plus per-project membership. Clean permission model without a dedicated admin.
Project visibility
The web dashboard shows commit activity, storage usage, and team membership. Weekly production updates get a built-in data source.
Contractor onboarding in seconds
Invite a freelancer to one project, set their access, revoke when done. No IT ticket, no server account, no ongoing license cost.
No servers, no downtime calls
We run the infrastructure. You don't get pinged at 11 pm because the Perforce server crashed.
Predictable per-user billing
Flat per-user pricing. Adding a contractor costs exactly $25/mo — no surprise LFS bandwidth packs, no seat license negotiations.
Visibility without micromanagement
A producer wants to know: is the team on track, are there any blockers, what shipped this week. You don't want to stand over anyone's shoulder or run daily standups into the ground. USourceControl gives you passive visibility. The dashboard shows commit activity per project and per person. Audit logs capture every meaningful action. You can answer routine production questions without interrupting anyone's work.
Compliance and accountability for studios
For studios working with publishers, platforms, or regulated IP (licensed properties, certain contract structures), showing a clean audit trail matters. Who accessed what file, when. Who committed the critical change. How access was granted and revoked. Every action in USourceControl is logged. For studios that need to formalize compliance posture — SOC 2, data residency, specific audit requirements — Enterprise plans include extended logging and contract terms.
Managing mixed teams
Modern studios are mixed: some full-time employees, some contractors, some external agencies. Managing their access in traditional source control is painful — Perforce seats, Git host permissions, VPN access, license negotiations. USourceControl simplifies to: invite by email, choose a role, assign to projects. Remove access in one click when the engagement ends. Everything the contractor touched stays in the audit log for reference.
FAQ
Common questions
Do I need to be technical to use USourceControl as a producer?
No. The desktop app and dashboard are designed for everyone on the team. Producers mostly use the web dashboard for visibility; the desktop app is useful if you want to sync and browse files yourself.
Can I restrict certain team members to specific projects?
Yes. The permission model is org-level role (owner/admin/member) plus per-project membership. A contractor can be a member of one project without seeing anything else in the org.
How much does it cost for a team of ten?
On the Indie plan ($25/user/month), a team of 10 is $250/mo. Studio ($100/user/month) for 10 is $1000/mo and unlocks 20 TB of org storage and dedicated support. Annual billing gives two months free.
What compliance certifications do you support?
For studios with specific compliance requirements (SOC 2, data residency, specific audit controls), Enterprise plans include relevant contract terms and controls. Contact us to discuss your specific needs.
Can I get reports on team activity?
The dashboard shows per-project activity summaries today. For scripted reporting or integration with your analytics, the API exposes audit events — Studio and Enterprise plans include higher API rate limits.
Give your team the tool they'll actually use
Free for solo projects. Add your whole team when you're ready.
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