See everything, run nothing
You want to know who changed what and when, without chasing it down in Slack. USourceControl logs every commit, upload, download, and membership change with actor and timestamp, shows you who has which asset checked out right now, keeps your unreleased game private, never public or indexed, and bills by the user. No server to run, no Perforce admin, no IT. Set up in 5 minutes.
Production visibility, not engineering overhead
Audit trail on Studio
Every commit, upload, download, restore, and membership change is logged with actor and timestamp. Answer 'who did what when' without a Slack archaeology dig.
Role-based access
Three roles, owner, admin, and member, plus per-project membership. Clean permission model without a dedicated admin.
Project visibility
The web dashboard shows commit activity, storage usage, and team membership. Weekly production updates get a built-in data source.
Contractors see only their project
Invite a freelancer to one project and they see only that project, never the rest of the org. Access is removed cleanly the moment they leave, and project-scoped API keys are revocable instantly. No IT ticket, no server account, no ongoing license cost.
Private, permanent, verifiable
Your unreleased game stays yours. Files live in private storage in EU data centers, never public, reached only through short-lived project-scoped signed links. Access is limited and logged. Every version is kept and SHA-256 integrity-verified on upload and download.
No servers, no downtime calls
We run the infrastructure. You don't get pinged at 11 pm because the Perforce server crashed.
Predictable per-user billing
Flat per-user pricing. Adding a contractor costs exactly €25/mo. No surprise LFS bandwidth packs, no seat license negotiations.
See progress without micromanaging
A producer wants to know: is the team on track, are there any blockers, and what shipped this week. You don't want to stand over anyone's shoulder or run daily standups into the ground. USourceControl gives you that visibility passively. The dashboard shows commit activity per project and per person. On Studio, audit logs capture every meaningful action. You can answer routine production questions without interrupting anyone's work.
Compliance and accountability for studios
For studios working with publishers, platforms, or regulated IP (licensed properties, certain contract structures), showing a clean audit trail matters. Who accessed what file, when. Who committed the critical change. How access was granted and revoked. Commits, uploads, downloads, restores, key creation and revocation, and membership changes are all recorded with the member and timestamp behind them, and each project keeps an access log of the devices its keys have been used from. The audit log lives in the dashboard on Studio and above. For studios that need to formalize compliance posture, such as SOC 2, data residency, and specific audit requirements, Enterprise plans include extended logging and contract terms.
Manage contractors and mixed teams
Modern studios are mixed: some full-time employees, some contractors, some external agencies. Managing their access in traditional source control is painful. Perforce seats, Git host permissions, VPN access, and license negotiations all add up. USourceControl reduces it to: invite by email, choose a role, assign to projects. A contractor sees only the project they're added to and nothing else in the org. Remove access in one click when the engagement ends. Because nothing is ever deleted from history, everything they touched stays recoverable and logged for reference.
Common questions
Do I need to be technical to use USourceControl as a producer?
No. The desktop app and dashboard are designed for everyone on the team. Producers mostly use the web dashboard for visibility; the desktop app is useful if you want to sync and browse files yourself.
Can I restrict certain team members to specific projects?
Yes. The permission model is org-level role (owner/admin/member) plus per-project membership. A contractor can be a member of one project without seeing anything else in the org.
How much does it cost for a team of ten?
On the Indie plan (€25/user/month), a team of 10 is €250/mo. Studio (€70/user/month) for 10 is €700/mo and unlocks audit logs, priority support, a second device per seat, and dedicated support. Projects, plugins, storage, and bandwidth are unlimited on both. Indie is for teams and companies under $100K/year. Annual billing gives two months free.
What compliance certifications do you support?
For studios with specific compliance requirements (SOC 2, data residency, specific audit controls), Enterprise plans include relevant contract terms and controls. Contact us to discuss your specific needs.
Can I get reports on team activity?
The dashboard shows per-project commit activity today, and Studio adds the full audit log with filters by event type and date range. For scripted reporting, outbound webhooks push commit, merge, and membership events to your own endpoint as they happen, so you can feed a dashboard or a Slack channel without polling.
Give your team the tool they'll actually use
One tool your whole team can use, with your game kept private and every version saved. From $25/user/mo. Add the rest of the team when you're ready.
Create your first project