For producers
Cloud version control built for producers
USourceControl is cloud version control for game teams. It saves every change to your game in the cloud, keeps the whole team in sync, and never loses a file. For you, that means clear visibility into who changed what and when, a full audit trail, simple roles and billing, and your unreleased game kept private to your team. No server to run, no Perforce admin, no IT.
Purpose-built
Production visibility, not engineering overhead
Complete audit trail
Every commit, lock, download, and access change is logged with actor and timestamp. Answer 'who did what when' without a Slack archaeology dig.
Role-based access
Three simple roles, owner, admin, and member, plus per-project membership. Clean permission model without a dedicated admin.
Project visibility
The web dashboard shows commit activity, storage usage, and team membership. Weekly production updates get a built-in data source.
Contractors see only their project
Invite a freelancer to one project and they see only that project, never the rest of the org. Access is removed cleanly the moment they leave, and project-scoped API keys are revocable instantly. No IT ticket, no server account, no ongoing license cost.
Private, permanent, verifiable
Your unreleased game stays yours. Files live in private storage in EU data centers, never public, reachable only by your team via short-lived signed links. Every version is kept and SHA-256 integrity-verified on upload and download.
No servers, no downtime calls
We run the infrastructure. You don't get pinged at 11 pm because the Perforce server crashed.
Predictable per-user billing
Flat per-user pricing. Adding a contractor costs exactly $29/mo. No surprise LFS bandwidth packs, no seat license negotiations.
See progress without micromanaging
A producer wants to know: is the team on track, are there any blockers, and what shipped this week. You don't want to stand over anyone's shoulder or run daily standups into the ground. USourceControl gives you that visibility passively. The dashboard shows commit activity per project and per person. Audit logs capture every meaningful action. You can answer routine production questions without interrupting anyone's work.
Compliance and accountability for studios
For studios working with publishers, platforms, or regulated IP (licensed properties, certain contract structures), showing a clean audit trail matters. Who accessed what file, when. Who committed the critical change. How access was granted and revoked. Every action in USourceControl is logged. For studios that need to formalize compliance posture, such as SOC 2, data residency, and specific audit requirements, Enterprise plans include extended logging and contract terms.
Manage contractors and mixed teams
Modern studios are mixed: some full-time employees, some contractors, some external agencies. Managing their access in traditional source control is painful. Perforce seats, Git host permissions, VPN access, and license negotiations all add up. USourceControl simplifies to: invite by email, choose a role, assign to projects. A contractor sees only the project they're added to and nothing else in the org. Remove access in one click when the engagement ends. Because nothing is ever deleted from history, everything they touched stays recoverable and logged for reference.
FAQ
Common questions
Do I need to be technical to use USourceControl as a producer?
No. The desktop app and dashboard are designed for everyone on the team. Producers mostly use the web dashboard for visibility; the desktop app is useful if you want to sync and browse files yourself.
Can I restrict certain team members to specific projects?
Yes. The permission model is org-level role (owner/admin/member) plus per-project membership. A contractor can be a member of one project without seeing anything else in the org.
How much does it cost for a team of ten?
On the Team plan ($29/user/month), a team of 10 is $290/mo. Studio ($115/user/month) for 10 is $1,150/mo and unlocks 5 TB of org storage and dedicated support. Annual billing gives two months free.
What compliance certifications do you support?
For studios with specific compliance requirements (SOC 2, data residency, specific audit controls), Enterprise plans include relevant contract terms and controls. Contact us to discuss your specific needs.
Can I get reports on team activity?
The dashboard shows per-project activity summaries today. For scripted reporting or integration with your analytics, the API exposes audit events. Studio and Enterprise plans include higher API rate limits.
Give your team the tool they'll actually use
One tool your whole team can use, with your game kept private and every version saved. From $12/mo for solo projects. Add the rest of the team when you're ready.
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