Comparison hub

Source control alternatives for game dev

Trying to pick a source control tool for your studio? This page lays out the real options and where each one fits, so you can choose with your eyes open. Most teams are weighing the same two things: keeping an unreleased game private, and never losing a version. Compare honestly, including against us.

Where we fit

Where USourceControl fits

USourceControl is cloud version control for game teams. It saves every change to your game in the cloud, keeps the whole team in sync, and never loses a file. Here is how that compares to the options above.

Purpose-built for game projects

Not a Git frontend, not a general DevOps suite. Every design decision is shaped by how game teams actually work: large binaries, mixed roles, long-lived assets. Unlike Anchorpoint, storage is included, so there is no Git host or backend of your own to wire up and pay for.

Private and never lost, without the infrastructure

The privacy and safety studios self-host for, with nothing to set up. Your unreleased game lives in private storage in EU data centers that's never public and only your team can reach. Every version is saved and SHA-256 integrity-verified, recoverable with one click. No server to stand up or secure. Unlike Diversion, we lead on privacy, not just speed. Private, permanent, verifiable.

Simple for the whole team

Artists, designers, engineers, and producers all work from the same clean desktop app. No terminal, no P4V, no LFS pointer confusion. Unlike Perforce, there is no server to run and no IT to staff, and the people making your game can use it without an engineer's help.

One simple price, nothing hidden

Flat per-user pricing with storage and bandwidth included, no separate storage bill to reason about. Starts at $12/mo on the Solo plan. The desktop app is source available for Enterprise.

Still evaluating? Kick the tires.

Private, permanent, verifiable, and easy for the whole team. From$12/mo. Set up a test project alongside whatever you use today.

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