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News & insights

Notes, engineering deep-dives, and guides from the team building cloud source control for Unreal Engine 5 teams.

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ComparisonJuly 25, 202612 min

Git LFS Alternatives for Game Development

Git LFS fails game teams in three specific ways, and One File Per Actor added a fourth. What each alternative actually fixes, and how to tell which failure you're hitting.

ComparisonJuly 25, 202614 min

The Best Source Control for Unreal Engine 5 in 2026

Perforce, Git LFS, Lore, Diversion, Anchorpoint, and us. An honest rundown of what each one is actually good at for a UE5 team, including the cases where we're the wrong answer.

AnnouncementApril 12, 20266 min

Why We Built USourceControl

Git wasn't built for game development. Perforce is showing its age. Here's why we decided to build something new, and what makes it different.

EngineeringApril 12, 20268 min

Full File Snapshots vs Diffs: Why We Chose Snapshots

Binary diffs sound efficient in theory. In practice, they're a nightmare for game assets. Here's our technical deep-dive on why full file snapshots are the right choice.

TutorialApril 12, 20267 min

Getting Started with USourceControl

A step-by-step walkthrough of setting up USourceControl for your Unreal project, from account creation to your first commit.

usourcecontrol

Cloud source control for Unreal Engine teams, built by a game studio that got tired of losing work to its own tools.

Private · Permanent · Verifiable

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Built for Unreal Engine teams worldwide. v1.3.15