Blog
News & insights
Updates, technical deep-dives, and guides from the team.
AnnouncementApril 12, 2026
Why We Built USourceControl
Git wasn't built for game development. Perforce is showing its age. Here's why we decided to build something new — and what makes it different.
EngineeringApril 12, 2026
Full File Snapshots vs Diffs: Why We Chose Snapshots
Binary diffs sound efficient in theory. In practice, they're a nightmare for game assets. Here's our technical deep-dive on why full file snapshots are the right choice.
TutorialApril 12, 2026
Getting Started with USourceControl
A step-by-step walkthrough of setting up USourceControl for your game project — from account creation to your first commit.
