News & insights
Notes, engineering deep-dives, and guides from the team building cloud source control for Unreal Engine 5 teams.
Subscribe via RSSGit LFS Alternatives for Game Development
Git LFS fails game teams in three specific ways, and One File Per Actor added a fourth. What each alternative actually fixes, and how to tell which failure you're hitting.
The Best Source Control for Unreal Engine 5 in 2026
Perforce, Git LFS, Lore, Diversion, Anchorpoint, and us. An honest rundown of what each one is actually good at for a UE5 team, including the cases where we're the wrong answer.
Why We Built USourceControl
Git wasn't built for game development. Perforce is showing its age. Here's why we decided to build something new, and what makes it different.
Full File Snapshots vs Diffs: Why We Chose Snapshots
Binary diffs sound efficient in theory. In practice, they're a nightmare for game assets. Here's our technical deep-dive on why full file snapshots are the right choice.
Getting Started with USourceControl
A step-by-step walkthrough of setting up USourceControl for your Unreal project, from account creation to your first commit.