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Blog

News & insights

Updates, technical deep-dives, and guides from the team.

AnnouncementApril 12, 2026

Why We Built USourceControl

Git wasn't built for game development. Perforce is showing its age. Here's why we decided to build something new — and what makes it different.

EngineeringApril 12, 2026

Full File Snapshots vs Diffs: Why We Chose Snapshots

Binary diffs sound efficient in theory. In practice, they're a nightmare for game assets. Here's our technical deep-dive on why full file snapshots are the right choice.

TutorialApril 12, 2026

Getting Started with USourceControl

A step-by-step walkthrough of setting up USourceControl for your game project — from account creation to your first commit.

USourceControlUSourceControl

Source control built for game-scale projects.

Product

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Solutions

  • Unreal Engine
  • Unity
  • Godot
  • Large assets
  • Remote teams
  • Indie studios
  • File locking

Compare

  • All alternatives
  • vs Perforce
  • vs Git LFS
  • vs Anchorpoint
  • vs Plastic / Unity VCS
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  • vs Azure DevOps

Resources

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  • Unity setup guide
  • Perforce migration
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Built for game development teams worldwide. v1.3.1