Built for indie game developers

Build like nothing can go wrong, because nothing will.

Free for solo devs · Unlimited storage & bandwidth · From $6.99/user/month

Unreal Engine 5 indie games already built on USourceControl

ASTRAL, an Unreal Engine game built with USourceControl
Poly Plaza ULTIMATE, an Unreal Engine game built with USourceControl
Poly Plaza 2, an Unreal Engine game built with USourceControl
Victor Space Program, an Unreal Engine game built with USourceControl
ASTRAL, an Unreal Engine game built with USourceControl
Poly Plaza ULTIMATE, an Unreal Engine game built with USourceControl
Poly Plaza 2, an Unreal Engine game built with USourceControl
Victor Space Program, an Unreal Engine game built with USourceControl
ASTRAL, an Unreal Engine game built with USourceControl
Poly Plaza ULTIMATE, an Unreal Engine game built with USourceControl
Poly Plaza 2, an Unreal Engine game built with USourceControl
Victor Space Program, an Unreal Engine game built with USourceControl
[01] See the product

You'll forget it's there

USourceControlv1.3.4
main
Synced 2:34 PM

3 files to pull

2 outdated, 1 conflict

Pull 3
Changes4
Select all
SK_Hero.uassetModified
MainLevel.umapModified
P_Smoke.uassetNew
MyCharacter.cppModified
Link tasks
Commit message…
Push (4)
[02] The Unreal workflow

The desktop app watches your Unreal project as you work, so locking a Blueprint for the whole team is one click, committing is one more, and your artists never see a command line.

See the Unreal workflow

The USourceControl desktop app's activity log: the app watching an Unreal project, a one-click file lock, a commit, a sync with zero conflicts, and a blocked edit on a file a teammate has locked.

[03] From your machine to the store

The day you ship should not be the day you learn a build script. USourceControl packages your Unreal project with the engine you already have and uploads it to Steam, the Epic Games Store, and itch.io from the same window you commit in.

One click

Package for Windows, Linux, or Mac using your own Unreal install. No build script, no CI service, no second machine.

3 stores

Steam, the Epic Games Store, and itch.io. Set each one up once, then every build is a click away from your store page.

Stays local

Builds, artifacts, and every store credential live encrypted on your computer. Our servers never see any of it.

See how publishing works

Unlimited storage. Unlimited bandwidth. Unlimited creativity.

Store everything, move everything, and never watch a per-GB bill. Build your game as big as you can imagine. The tools will never be the reason you scale it back.

[04] Nothing can vanish

The worst feeling in game dev is watching hours of work vanish to a bad save, an overwrite, or a dead drive. USourceControl keeps every version of every file, so it can never happen to you.

1 click

Roll back any file to any version. Nothing is ever overwritten or deleted, so a mistake is never final.

Unlimited

Never run out of space or hit a bandwidth cap. Store and move everything your game needs, at no extra cost.

SHA-256

Every byte is checksummed on upload and download, so what you push is exactly what comes back. Always.

[05] No overhead

Traditional version control makes you stand up a server, learn a command line, and budget for licenses before you commit a single file. That is time and money that belongs in your game.

No servers

Nothing to buy, run, patch, or back up. We handle the infrastructure so you never have to think about it.

5 min

Sign up, link your project folder, and make your first commit in five minutes. No specialist required.

From $6.99

$6.99/user/mo flat, with unlimited storage and bandwidth included. No licenses, no per-GB bill, no surprises.

[06] Move as one

Two artists open the same level. One saves over the other, and a day disappears. Binary game files don't merge, so working together has to mean locking, not luck.

File locks

Lock the files you're editing. Teammates see it instantly, so no one saves over your work by accident.

No LFS

Massive .uasset and .umap files, Nanite meshes, World Partition levels, Blueprints, and packaged builds sync like any other file. No LFS pointers, no manual chunking.

Whole levels

Commit a full level rebuild in one shot, however many files it touches. Every sync after that moves only what actually changed.

[08] From the teams using it

Teams that switch don't look back

As the Founder of GURACORP®, I have evaluated and deployed nearly every major version control solution in the industry while building our global title ASTRAL. After years with legacy systems such as Perforce, Dropbox, and Git, we transitioned to uSource Control several months ago, and the difference has been exceptional.

EG
Edon Guraziu
Founder, GURACORP®
V
[09] A little word from me

Victor Chanet · USourceControl

“I am myself an indie game developer making games with unreal for more than 8 years and USourceControl is the tool I always dreamed to have. It's cheap, cloud based so no config to manage and it also handles packaing and simultaneous multi store uploads. As a solo dev it made me win so much time, I will not be able to release that many games without it.”

Stay focused on what matters most, making a great game, we will help with unlimited bandwidth and one click package and publish to store, all that for free for solo devs and from $6.99/user/mo for teams.

Start free