Cloud source control for Unreal Engine teams

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of work again.

Build like nothing can go wrong, because now nothing will.

Free for solo devs · Unlimited storage & bandwidth · From $25/user/mo

Games already built on USourceControl

ASTRAL
Poly Plaza ULTIMATE
Poly Plaza 2
ASTRAL
Poly Plaza ULTIMATE
Poly Plaza 2
ASTRAL
Poly Plaza ULTIMATE
Poly Plaza 2
ASTRAL
Poly Plaza ULTIMATE
Poly Plaza 2
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USourceControlv1.0.0
Synced 2:34 PM

3 files to pull

2 outdated, 1 conflict

Pull 3

History

Y

Updated hero animations

Yuki Tanaka·3 files·2h ago
#24
M

New main menu layout

Marcus Johnson·5 files·5h ago
#23
S

Fixed lighting on MainLevel

Sarah Chen·1 file·1d ago
#22
Y

Added explosion FX

Yuki Tanaka·2 files·1d ago
#21
M

Enemy animations v2

Marcus Johnson·4 files·2d ago
#20
S

Audio: gunshot SFX

Sarah Chen·1 file·2d ago
#19
Changes4
Search⌃F
4 filesSelect all
Content/Characters/Hero/SK_Hero.uassetModified
Content/Maps/MainLevel.umapModified
Content/FX/P_Smoke.uassetNew
Source/MyGame/MyCharacter.cppModified
usourcecontrol.com
M
My Studio
S

Sarah Chen

sarah@studio.com

MG
My Studio/

MyGame

Commits
Settings

Files

19 files
Content
13 files
Source
3 files
Config
2 files
MyGame.uproject
v6

Quick Setup

Server URL

https://usourcecontrol.com

Project Key

usc_k8x2...

Recent commits

Y

Updated hero animations

#24Yuki T.Apr 12
M

New main menu layout

#23Marcus J.Apr 12
S

Fixed lighting on MainLevel

#22Sarah C.Apr 11
usourcecontrol.com
M
My Studio
S

Sarah Chen

sarah@studio.com

My Studio/MyGame/

Commits

Y

Updated hero animations

Yuki Tanakacommitted 3 files
#24Apr 12, 2026
M

New main menu layout

Marcus Johnsoncommitted 5 files
#23Apr 12, 2026
S

Fixed lighting on MainLevel

Sarah Chencommitted 1 file
#22Apr 11, 2026
Y

Added explosion particle FX

Yuki Tanakacommitted 2 files
#21Apr 11, 2026
M

Enemy character animations v2

Marcus Johnsoncommitted 4 files
#20Apr 10, 2026
S

Audio: gunshot SFX update

Sarah Chencommitted 1 file
#19Apr 10, 2026
Y

HUD widget redesign

Yuki Tanakacommitted 3 files
#18Apr 9, 2026

Unlimited storage. Unlimited bandwidth.
Unlimited creativity.

Store everything, move everything, and never watch a per-GB bill. Build your game as big as you can imagine. The tools will never be the reason you scale it back.

Peace of mind

Your work is safe. Full stop.

The worst feeling in game dev is watching hours of work vanish. A bad save, an overwrite, a dead drive. USourceControl keeps every version of every file, so nothing you make can vanish again.

1 click

Roll back any file to any version. Nothing is ever overwritten or deleted, so a mistake is never final.

Unlimited

Never run out of space or hit a bandwidth cap. Store and move everything your game needs, at no extra cost.

SHA-256

Every byte is checksummed on upload and download, so what you push is exactly what comes back. Always.

No overhead

It just works. Then it gets out of your way.

Traditional version control makes you stand up a server, learn a command line, and budget for licenses before you commit a single file. That is time and money that belongs in your game.

No servers

Nothing to buy, run, patch, or back up. We handle the infrastructure so you never have to think about it.

5 min

Sign up, link your project folder, and make your first commit in five minutes. No specialist required.

From $25

$25/user/mo flat, with unlimited storage and bandwidth included. No licenses, no per-GB bill, no surprises.

Move as one

Your whole team, in flow.

Two artists open the same level. One saves over the other, and a day disappears. Binary game files don't merge, so working together has to mean locking, not luck.

File locks

Lock the files you're editing. Teammates see it instantly, so no one saves over your work by accident.

No LFS

Massive .uasset and .umap files, levels, Blueprints, and packaged builds sync like any other file. No LFS pointers, no manual chunking.

25,000

Commit a full level rebuild in one shot. Every sync moves only what actually changed.

From the teams using it

Teams that switch don't look back

As the Founder of GURACORP®, I have evaluated and deployed nearly every major version control solution in the industry while building our global title ASTRAL. After years with legacy systems such as Perforce, Dropbox, and Git, we transitioned to uSource Control several months ago, and the difference has been exceptional.

The platform delivers the smoothest, most intuitive experience we have encountered, combined with outstanding performance, superior features, and industry-leading file size limits that outperform the competition.

I look forward to deepening our collaboration with Victor and the USC team to evolve the platform further, empowering GURACORP® to create world-class games at the highest level.

EG
Edon Guraziu
Founder, GURACORP®
V
From the founder

Victor · founder, Victor Game Studio & USourceControl

“I run Victor Game Studio, where we’re building several titles. Every version control tool I tried was too complex, too slow to set up, and far too expensive. So I built the one I actually wanted to use, and now we run all of our projects on USourceControl.”

Go make your best game yet.

Unlimited storage and bandwidth, every version kept safe, and your first commit in five minutes. Cloud source control for Unreal Engine teams, free for solo devs and from $25/user/mo for teams.

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