About us

We built the tool we couldn't find.

USourceControl is cloud version control for Unreal Engine teams. It was created by Victor Chanet, founder of Victor Game Studio, as an internal tool, because Git, Perforce, and Anchorpoint couldn't handle our game files without a fight. Now it's available to every team.

The origin

Born from a real problem

When it was just me, I got by with cloud backups. But once the team started growing, nothing worked. Git broke on our large files. Perforce cost more than we could justify. Anchorpoint looked promising but still needed Git underneath, so we were back to the same problems.

I just wanted something where the whole team, artists included, could open an app, hit sync, and have everything work. No terminal, no server setup, no surprise merge conflicts on binary files.

Nothing like that existed, so we started building it ourselves. It worked well enough for our studio that we decided to open it up to other teams too.

What we replaced

Git + Git LFS

Fragile with large files, requires CLI proficiency

Anchorpoint

Still depends on Git/SVN, added cost on top

Google Drive

No version control, no commits, sync conflicts

USourceControl

Purpose-built, nothing to set up, works out of the box

Our journey

How we got here

20

2020

Solo game dev

Victor Chanet starts building games solo. The setup is small: a local project, basic cloud backups, and no heavy tooling. But as projects grow in scope, the limitations start to show.

25

2025

Victor Game Studio is born

What started solo becomes a company. Victor Game Studio is founded, the team starts growing, and suddenly file management matters. Git can't handle the assets, Perforce is out of budget, and tools like Anchorpoint still depend on Git under the hood. Nothing fits.

26

2026

USourceControl launches

Built out of necessity for the studio, USourceControl goes public. Cloud version control with a purpose-built desktop app, plus source access for Enterprise customers who want it, for Unreal Engine teams of any size. The tool we couldn't find, now available to everyone.

What drives us

Our values

Built by game developers

We ship games ourselves. Every decision is informed by what we actually need in production, not what looks good on a feature checklist.

Nothing to set up

If a task takes more than a few clicks, we haven't finished building it yet. Your artists open an app and hit sync.

Transparent and open

Enterprise customers get the desktop app source code, so you can audit exactly how your data is handled. No black boxes, no surprises.

Reliable above all

Every file is integrity-verified, every transfer is encrypted, and every version is kept until you delete it.

Connect

Follow our journey

Use the tool we built.

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