About us
We built the tool we couldn't find
USourceControl was created by Victor Chanet, founder of Victor Game Studio. It started as an internal tool — a cheaper, faster, and simpler alternative to Anchorpoint, GitHub, and GitLab for managing game projects. Now it's available to every team.
The origin
Born from a real problem
When it was just me, I got by with cloud backups. But once the team started growing, nothing worked. Git broke on our large files. Perforce cost more than we could justify. Anchorpoint looked promising but still needed Git underneath, so we were back to the same problems.
I just wanted something where the whole team — artists included — could open an app, hit sync, and have everything work. No terminal, no server setup, no surprise merge conflicts on binary files.
Nothing like that existed, so we started building it ourselves. It worked well enough for our studio that we decided to open it up to other teams too.
What we replaced
Git + Git LFS
Fragile with large files, requires CLI proficiency
Anchorpoint
Still depends on Git/SVN, added cost on top
Google Drive
No version control, no commits, sync conflicts
USourceControl
Purpose-built, fully managed, works out of the box
Our journey
How we got here
2020
Solo game dev
Victor Chanet starts building games solo. The setup is simple — a local project, basic cloud backups, and no need for complex tooling. But as projects grow in scope, the limitations start to show.
2025
Victor Game Studio is born
What started solo becomes a company. Victor Game Studio is founded, the team starts growing, and suddenly file management matters. Git can't handle the assets, Perforce is out of budget, and tools like Anchorpoint still depend on Git under the hood. Nothing fits.
2026
USourceControl launches
Built out of necessity for the studio, USourceControl goes public. A fully managed cloud service with an open source desktop app — purpose-built for game teams of any size. The tool we couldn't find, now available to everyone.
What drives us
Our values
Built by game developers
We ship games ourselves. Every decision is informed by what we actually need in production — not what looks good on a feature checklist.
Simple by default
If something takes more than a few clicks, we haven't finished building it yet. Complexity is the enemy of adoption.
Transparent and open
Our desktop app is fully open source. You can audit the code, see how your data is handled, and contribute if you want to.
Reliable above all
Every file is integrity-verified, every transfer is encrypted, and every version is safely stored. Your work is never at risk.
Connect
Follow our journey
Try what we built
Free to start. Set up your first project in under five minutes.
