Compare
USourceControl vs Diversion
USourceControl is cloud version control for game teams. It saves every change to your game, keeps the whole team in sync, and never loses a file. Diversion is cloud-native and scalable too, and competes with Perforce on speed and cost. USourceControl scales to millions of files, starts at $12/mo, and leads on privacy: EU storage, signed download links, and files that are never public or sold. Here's an honest side-by-side.
At a glance
Why teams switch
Why teams pick USourceControl
Source-available desktop app
Enterprise customers get the desktop client source code, so you can audit exactly how your data is handled, extend it if you need to, and never worry about vendor lock-in at the client layer.
Built around game-team workflows
USourceControl is opinionated about how game teams work: artists, designers, and engineers sharing one app; locking as a primary concept; per-engine exclusion defaults. It's a narrower focus by design.
All-inclusive per-user pricing
One flat monthly price per user that includes storage and bandwidth. Solo plan at $12/mo with 500 GB. No surprise bandwidth packs, no metered commit charges.
Privacy as the lead, not just speed
Your unreleased game lives in private storage in EU data centers. Files are never public, downloads use short-lived signed links, and we never sell or train on your files. We built USourceControl for our own game projects, so privacy and game-team fit come first, not as an afterthought to a general large-file tool.
When Diversion might be the better pick
Diversion is a solid product with its own strengths:
- Your workload crosses into video production or general large-asset VFX.
- You prefer a more Git-adjacent branching model with cloud branches.
- You want a single tool that spans game and non-game asset teams.
FAQ
Common questions
Aren't Diversion and USourceControl basically the same product?
Both are cloud-native and scale to large projects, but the emphasis differs. Diversion targets broad large-asset workflows across industries. USourceControl is narrower and game-specific, starts at $12/mo, and leads on privacy: EU storage, signed download links, and files that are never sold or used to train anything. The desktop client, pricing model, and defaults reflect those different design centers.
Can I try both?
We'd rather you pick what fits your team than force a switch. USourceControl's Solo plan at $12/mo gives you 500 GB of storage and unlimited commits to evaluate.
Do you support non-game projects?
Nothing prevents it. Large binary files are large binary files. But the defaults, documentation, and roadmap are built for game teams, so Diversion's broader audience may be a better match if games aren't your focus.
How are you different on pricing?
USourceControl is flat per-user with storage and bandwidth bundled into the tier. No usage-based surprises, no separate bandwidth packs. Diversion's pricing may vary, so check their current page for details.
Can I get the desktop client source code?
Yes. The full desktop client source is available to Enterprise customers. You can read the source, build it yourself, and verify exactly what happens to your files.
Pick what fits your team
Try USourceControl from $12/mo on the Solo plan. No long-term commitment.
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