USourceControl vs Diversion
Diversion is cloud-native and competes with Perforce on speed and cost, across game, video, and VFX. USourceControl is built for Unreal Engine first, and leads on privacy: EU storage, signed download links, and files that are never public or sold, from $25/user/mo. Here's an honest side-by-side.
At a glance
Why teams pick USourceControl
Source-available desktop app
Enterprise customers get the desktop client source code, so you can read the client source line by line, extend it if you need to, and keep a copy that outlives any vendor decision.
Built around game-engine workflows
USourceControl is opinionated about how Unreal Engine teams work: artists, designers, and engineers sharing one app; locking as a primary concept; exclusion defaults like Saved/, Intermediate/, and DerivedDataCache/. It's a narrower focus by design.
All-inclusive per-user pricing
One flat monthly price per user that includes unlimited storage and bandwidth. From €25/user/mo. No surprise bandwidth packs, no metered commit charges.
Privacy as the lead, not just speed
Your unreleased game lives in private storage in EU data centers. Files are never public, downloads use short-lived signed links, and we never sell or train on your files. We built USourceControl for our own game projects, so privacy and game-team fit come first, not as an afterthought to a general large-file tool.
When Diversion might be the better pick
Diversion is a solid product with its own strengths:
- Your workload crosses into video production or general large-asset VFX.
- You prefer a more Git-adjacent branching model with cloud branches.
- You want a single tool that spans game and non-game asset teams.
Common questions
Aren't Diversion and USourceControl basically the same product?
Both are cloud-native and scale to large projects, but the emphasis differs. Diversion targets broad large-asset workflows across industries. USourceControl is narrower and game-engine-specific, built for Unreal Engine, starts at €25/user/mo, and leads on privacy: EU storage, signed download links, and files that are never sold or used to train anything. The desktop client, pricing model, and defaults reflect those different design centers.
Can I try both?
We'd rather you pick what fits your team than force a switch. USourceControl, from €25/user/mo, gives you unlimited storage and commits to evaluate.
Do you support non-game projects?
Nothing prevents it. Large binary files are large binary files. But the defaults, documentation, and roadmap are built for Unreal Engine teams, so Diversion's broader audience may be a better match if a game engine isn't your focus.
How are you different on pricing?
USourceControl is flat per-user with storage and bandwidth bundled into the tier. No usage-based surprises, no separate bandwidth packs. Diversion's pricing may vary, so check their current page for details.
Can I get the desktop client source code?
Yes. The full desktop client source is available to Enterprise customers. You can read the source, build it yourself, and verify exactly what happens to your files.
Privacy first, and built for game engines
Try USourceControl from $25/user/mo. No long-term commitment.
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