Compare
USourceControl vs Diversion
Diversion and USourceControl both target teams who've outgrown Git LFS and don't want to run Perforce. Here's an honest side-by-side so you can make the right call for your studio.
At a glance
Why teams switch
Why teams pick USourceControl
Open-source desktop app
Our desktop client is MIT-licensed, so you can audit exactly how your data is handled, extend it if you need to, and never worry about vendor lock-in at the client layer.
Built around game-team workflows
USourceControl is opinionated about how game teams work — artists, designers, and engineers sharing one app; locking as a primary concept; per-engine exclusion defaults. It's a narrower focus by design.
All-inclusive per-user pricing
One flat monthly price per user that includes storage and bandwidth. Free solo tier with 50 GB. No surprise bandwidth packs, no metered commit charges.
Built by game devs, for game devs
We built USourceControl because we needed it for our own game projects. Every feature is shaped by that direct experience, not by generalizing a large-file tool.
When Diversion might be the better pick
Diversion is a solid product with its own strengths:
- Your workload crosses into video production or general large-asset VFX.
- You prefer a more Git-adjacent branching model with cloud branches.
- You want a single tool that spans game and non-game asset teams.
FAQ
Common questions
Aren't Diversion and USourceControl basically the same product?
They solve similar problems but with different emphases. Diversion targets broad large-asset workflows across industries; USourceControl is narrower and game-specific. The desktop client, pricing model, and defaults reflect those different design centers.
Can I try both?
Yes — both have free tiers. We'd rather you pick what fits your team than force a switch. USourceControl's free solo tier gives you 50 GB of storage and unlimited commits to evaluate.
Do you support non-game projects?
Nothing prevents it — large binary files are large binary files. But the defaults, documentation, and roadmap are built for game teams, so Diversion's broader audience may be a better match if games aren't your focus.
How are you different on pricing?
USourceControl is flat per-user with storage and bandwidth bundled into the tier. No usage-based surprises, no separate bandwidth packs. Diversion's pricing may vary — check their current page for details.
Is your desktop client really open source?
Yes, MIT licensed. You can read the source, build it yourself, and verify exactly what happens to your files.
Pick what fits your team
Try USourceControl free for solo developers. No credit card, no commitment.
Start for free