v1.2.15June 7, 2026
A full-screen view for pulling files
Pulling now takes over the whole window with a live view of everything coming down: a running log of completed files, each parallel download shown on its own, and real-time stats for speed, data, and time remaining. The progress bar and time estimate are now based on the actual download size, so they stay accurate even when one large asset dwarfs the rest.
Desktop App
7 items- Pulling now opens a full-screen view in place of the changes panel, so you can see exactly what is happening instead of a small card in the corner
- Files downloading at the same time are each shown live with their own progress bar, so you can watch several large assets come down at once
- A running log lists every file as it finishes, with a clear mark for anything that succeeded or failed
- Live stats show files completed, data downloaded, current speed, and time remaining
- The progress bar and time estimate are based on the total download size rather than a file count, so the estimate stays accurate even when one large asset dwarfs everything else
- Files your team removed are applied in the same log as everything else, so a pull that mixes downloads and deletions reads as one clear operation
- When the pull finishes you get a summary, and a clean run closes itself automatically so you are back to your work without a click
Bug Fixes
1 item- The pull progress bar now always reaches 100 percent, even when a file your team removed cannot be deleted locally because it is open or locked
v1.2.13June 6, 2026
Name your project keys and lock them to a device
Project keys can now be named, and each key locks itself to the first computer that uses it. If the same key is entered anywhere else, it's refused, so keys can't be quietly shared between people. Project admins get a new access log showing every device a key has been used from, along with any blocked attempts, so you can always see where your project has been accessed.
Security
3 items- Each project key now binds to the first device that uses it. The same key entered on another computer is refused, so a key can't be shared or reused elsewhere
- New per-project setting, "Require device-locked keys", that blocks any use of a key outside the desktop app on its registered device, including raw keys used in scripts
- The device a key binds to is identified by the machine and signed-in user, not its IP address, so working over a VPN, switching networks, or moving between offices never locks you out
Web Dashboard
3 items- Project keys now require a name when you create them, so every key is identifiable at a glance
- Each key shows the device it's bound to, with its operating system, user, and IP address, plus a one-click "Reset device" so a key can rebind after someone gets a new machine
- New per-project Access Log listing every device that has used a key, who used it, when, and from where, including a warning badge when a key is being used from an unauthorized device
Desktop App
2 items- The app now registers your device the first time you connect with a key, which is what binds the key to your machine
- If you enter a key that's already locked to a different device, the app now tells you clearly instead of just failing to connect
v1.2.12June 5, 2026
Pulling now applies files your team removed
Fixed a sync issue where files deleted by a teammate weren't removed when you pulled, leaving the project stuck "out of sync" with no way to reconcile it. Pulling now deletes those files locally and clears them from your index, so a teammate's cleanup syncs to everyone cleanly.
Bug Fixes
4 items- Pulling now deletes files your team removed upstream instead of leaving them on disk. Previously a teammate's deletion kept the project flagged "out of sync" indefinitely with no way to resolve it
- Removed files are also cleared from the local index, so they stay gone and don't reappear as incoming changes on the next sync
- Files shown as "Removed by team" are now counted in the pull action and resolved along with everything else you pull
- If a file can't be deleted because it's open or locked, it's now reported clearly instead of being silently skipped
v1.2.11June 5, 2026
Projects of virtually unlimited size
Large game projects can run into millions of files, especially with Unreal Engine's one-file-per-actor workflows. This release reworks how the app syncs, commits, and uploads so the cost scales with what you changed, not with how big your project is. Syncing a huge project where you touched a handful of files is now near-instant, single commits are no longer capped, and every sync stays verified end-to-end.
Performance & Scale
3 items- Syncs now scale with what you changed, not with how large your project is. After the first sync, only the files that actually changed are re-examined and sent, so a project with millions of files syncs as fast as a small one when little has changed
- Built for very large projects, including Unreal Engine setups that use one file per actor and can reach millions of files
- Faster large imports and pushes. The app now prepares uploads in batches, cutting the number of network round-trips
Desktop App
2 items- Single commits are no longer capped at 25,000 files. Large pushes are automatically split into batches behind the scenes and recorded as one atomic, all-or-nothing commit
- The first sync of a project still does the full scan; every sync after that only does work for the files you actually changed
Reliability
2 items- Every fast incremental sync is verified against a project-wide integrity fingerprint shared by the app and the cloud. If anything doesn't match, the app automatically falls back to a full reconciliation, so a change is never silently missed or lost
- Large chunked commits are all-or-nothing: a commit either lands completely or not at all, never partially
Web Dashboard & API
1 item- File lists, commit history, and version history are now paginated end-to-end, so the dashboard and API stay fast and responsive on projects of any size
v1.2.10June 4, 2026
More secure, more scalable storage infrastructure
We've moved all project storage to a new, more secure and resilient backend, and tuned our database to scale further under heavy team activity. Every file has been migrated successfully. There's nothing you need to do.
Storage & Security
3 items- Migrated all project storage to a new, more secure and access-controlled backend. Files are served over short-lived signed links scoped to your project, so nothing is publicly exposed
- All of your existing files were migrated successfully and verified. No re-uploads and no action needed on your part
- Faster, more reliable uploads and downloads, with a safer and more resilient foundation for your projects
Performance & Scale
2 items- Optimized the database connection layer so the platform stays fast and stable when many teammates push and pull at the same time
- Improved resilience during traffic spikes and maintenance windows
v1.2.7June 3, 2026
Faster syncs with on-disk hash caching
Syncing a large project no longer re-hashes every file each time. The desktop app now remembers the hashes it has already computed and only recalculates them when a file actually changes. The first sync does the full work. Every sync after that is near-instant.
Desktop App
3 items- Added an on-disk hash cache so unchanged files are no longer re-hashed on every sync. Large projects now sync dramatically faster after the first run
- A file is only re-hashed when its size or modification time changes, so edits are always picked up while untouched files are skipped
- The cache is stored locally and never uploaded; clearing it or resetting sync state simply triggers a one-time full re-hash with no loss of data
v1.1.0April 20, 2026
Desktop UI rework, identity, and polish
A complete visual overhaul of the desktop app, project and organization icons across the platform, user avatars, plus a batch of bug fixes and performance wins.
Desktop App
2 items- Complete rework of the desktop app UI, with a new sidebar, project switcher, commit timeline, and changes panel
- Performance improvements across the desktop UI, including faster file list rendering and smoother sync updates
Identity
3 items- Custom icons for projects
- Custom icons for organizations
- User avatars across the web dashboard and desktop app
Bug Fixes
2 items- Fixed file deletion management so removed files sync reliably across clients
- Fixed handling of UTF-8 characters in file names. Accented, non-Latin, and emoji filenames now sync correctly
v1.0.0April 13, 2026
First stable release
Everything you need to version, back up, and collaborate on your game project: a desktop app, a web dashboard, a REST API, and cloud infrastructure we run for you.
Desktop App
9 items- Desktop app for Windows, with macOS and Linux builds for Enterprise customers
- Connect to any project with a single project key
- Link a local folder and track changes automatically
- Select files, write a message, and push commits to the cloud
- Pull latest versions from the cloud with one click
- View per-file version history and restore any previous version
- Real-time sync status with file-level change detection
- Conflict detection with side-by-side resolution
- .gitignore editor with presets for Unreal Engine projects
Web Dashboard
7 items- Organization and project management
- Hierarchical file browser with folder navigation and version badges
- Commit timeline with author, file count, and timestamps
- Project key generation, labeling, and revocation
- Team member invitations with role-based access (Owner, Admin, Member)
- Per-project member assignments
- Full audit trail for all actions
Infrastructure
6 items- Cloud storage we run for you
- Global CDN for fast uploads and downloads worldwide
- Up to 5 GB per file, with no practical limit on the number of files in a project
- SHA-256 integrity verification on every upload and download
- Encrypted transfers in transit
- Presigned upload URLs for direct-to-storage file transfers
API
4 items- REST API (V1) for custom integrations
- Project key authentication with usc_ prefix
- Endpoints: sync, upload, commit, file versions, restore
- Sequence-based commit numbering for atomic ordering
Source Available
2 items- Desktop app source code available to Enterprise customers
- Shared TypeScript types package for API contracts