For artists
Source control artists actually use
Most source control tools were built for engineers. You get a terminal, an LFS tutorial, and a 'you'll get used to it.' USourceControl's desktop app is built for the way you actually work.
Purpose-built
Made for your workflow
Clean visual app
A desktop interface that looks like what you'd expect in 2026 — no P4V, no Git CLI, no pretending you're happy about either.
Lock before you edit
Click lock, edit your file in Photoshop / Substance / Maya, commit when done. No merge conflicts on binary files.
Your files, any size
4K textures, Substance source files, ZBrush scans — files up to 10 GB each. No LFS quotas, no special config.
Every version, reversible
Last Wednesday's version was better? One click to restore. The file history view is visual, not a cryptic log.
See who's editing what
Lock state is visible in the app. You know before you start that the level designer is in the boss arena.
Talk to your team, not IT
The same app your engineers use. When something goes wrong, you're on the same page about what happened.
What it looks like day-to-day
Open the desktop app. It shows your project folder with files grouped the way they are on disk. Need to work on a texture? 1. Click the file, click Lock, maybe add a note ("retouching roughness"). 2. The file is now yours. Open it in Photoshop / Substance / whatever. 3. Save in your tool. The app sees the change, shows a diff badge. 4. Click Commit, write a short note ("reduced gloss on main panels"), done. No git add, no p4 reconcile, no LFS pointer files pretending to be your art.
Things that don't happen to you on USourceControl
• Committing a 134-byte pointer file instead of your 800 MB texture because LFS wasn't configured (Git LFS). • Your workspace disconnecting from the company server because the VPN dropped for 45 seconds (Perforce over VPN). • Two people editing the same blueprint and finding out at merge time that someone's afternoon of work is gone (any system without locking). • Learning what 'smudge filters' means because a script in a Git repo said so. All of these are specific historical complaints from artists we've talked to. The app is designed to make them impossible.
FAQ
Common questions
Do I need to know Git or Perforce?
No. The desktop app is designed for people who've never touched version control. You'll be productive in minutes, not days.
What if my engineers use Git for code?
That's fine. Many teams keep engine code in Git and use USourceControl for content. You only interact with USourceControl.
What about Photoshop / Maya / Blender / Substance?
USourceControl doesn't care what tool you use to edit files. Open the file in your DCC tool, save, commit. The version control happens outside the DCC.
Can I undo if I mess something up?
Yes. Every file has a complete version history. Pick any prior version, click Restore, and it becomes the current file.
What if I lock a file and forget to release it?
Your admin or org owner can force-release the lock from the dashboard. It's one click, and a normal part of team workflow — nobody's going to be upset about it.
Source control that respects your time
Free for solo developers. Ask your lead to try it — the setup takes 5 minutes.
Start for free