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USourceControl vs Azure DevOps
USourceControl is cloud version control for game teams. Azure DevOps is a broad DevOps suite whose source control is built for code and Git, not multi-gigabyte game assets. We are built for game assets, with nothing to set up: no server, no storage to wire up, no Git to learn.
At a glance
Why teams switch
Why game teams prefer USourceControl
Built for game assets, not just code
Azure DevOps has to serve every engineering team on earth, so its source control assumes Git and text diffs. Game projects are mostly large binaries. USourceControl is built for that one job: versioning huge assets and keeping the team in sync.
Works for non-engineers
Artists don't want to learn Azure Repos, PR reviews, or LFS config. They want to sync and commit. USourceControl's desktop app is designed for that. It's the same app engineers use.
Predictable bundled pricing
Azure DevOps charges separately for users, LFS storage, parallel jobs, and artifact feeds. USourceControl bundles source control, storage, and bandwidth into one per-user price.
Private by default, nothing lost
Your unreleased game stays yours. Projects live in private storage in EU data centers that's never public. Only your team can reach it, gated by org roles and per-project membership. Every version is saved and SHA-256 integrity-verified, recoverable with one click. Private, permanent, verifiable.
Faster to start, easier to live with
No organization setup, no permission matrix to configure. Create a project, point the desktop app at your folder, you're done.
When Azure DevOps is still the right choice
Azure DevOps genuinely shines when:
- You need a single platform for boards, pipelines, and repos across multiple projects.
- Your team is Microsoft-shop deep and benefits from Azure / Entra identity integration.
- You're building primarily engine code (not content) and live in Git workflows.
A common split: keep engine code in Azure Repos, use USourceControl for content and builds.
FAQ
Common questions
Can I keep Azure Pipelines and use USourceControl for source?
Yes. Most teams keep CI/CD in whatever they already use. USourceControl exposes an API for sync and download, so pipelines can pull current content as part of a build.
Does USourceControl replace Azure Boards / work items?
No. We don't do issue tracking, sprints, or PRs. If you use Boards today, keep it. USourceControl is focused on source control.
What about TFVC?
TFVC is effectively legacy in Azure DevOps (no new projects). If you're on TFVC today, migrating to USourceControl is often easier than migrating to Git LFS, with fewer concepts to re-learn.
Can Azure AD users sign in?
SSO / SAML integration is on the Enterprise plan. Contact us for details.
How do permissions compare?
Azure DevOps has granular permissions you can configure for hours. USourceControl has three org roles (owner, admin, member) plus per-project membership. Simpler, and a better fit for studios that don't have a dedicated DevOps admin.
How private and safe is my project?
Your project lives in private storage in EU data centers. Nothing is public, and only your team can reach it through org roles and per-project membership. Downloads use short-lived signed links scoped to the project, API keys are SHA-256-hashed and revocable, and traffic is encrypted in transit over TLS 1.2+ with data encrypted at rest on our provider's volumes. Every version is SHA-256 integrity-verified and recoverable, so work doesn't get silently lost. SOC 2 is on our roadmap; data residency guarantees are available on Enterprise.
Source control that fits the work
Private, permanent, verifiable, and easy for the whole team. From $12/mo for solo developers. Add a team when you're ready.
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