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USourceControl vs Anchorpoint

Anchorpoint puts a friendlier face on Git + Git LFS. USourceControl skips Git entirely — you get a storage and versioning system designed for game projects, not a polished client over legacy plumbing.

At a glance

Underlying tech
USourceControlPurpose-built versioning protocol
AnchorpointGit + Git LFS under the hood
Hosting
USourceControlFully managed cloud service
AnchorpointBring your own Git host (GitHub, Azure DevOps, self-hosted)
Large-file quotas
USourceControlPer-plan storage, no LFS bandwidth caps
AnchorpointInherits your Git host's LFS quotas and bandwidth packs
Locking reliability
USourceControlServer-enforced, first-class in desktop app
AnchorpointGit LFS locking — depends on host and client support
History model
USourceControlPer-file version timelines
AnchorpointGit commit graph
Pricing includes storage
USourceControlYes — storage and bandwidth bundled
AnchorpointNo — host LFS costs are separate
Open-source client
USourceControlYes, MIT
AnchorpointClosed source

Why teams switch

Why teams pick USourceControl over Anchorpoint

One product, one bill

Anchorpoint requires you to pair it with a Git provider's LFS service, manage two tools, and reconcile two billing surfaces. USourceControl is one product with one plan — the client, the server, the storage, and the bandwidth.

No Git LFS at the bottom

Anchorpoint is a UI over Git LFS, so it inherits LFS's quirks — pointer files, hook requirements, hosting-specific quotas. USourceControl's storage is native; there's no Git layer to leak through.

Reliable locking without host gymnastics

Locking on Git LFS varies by host and requires every client to be LFS-aware. USourceControl's lock state is authoritative on the server and enforced for everyone, so two artists can't silently diverge.

Global delivery included

USourceControl ships assets over a global CDN without per-region server setup. On Anchorpoint, throughput depends on your Git host's infrastructure.

When Anchorpoint might fit you better

Anchorpoint is a thoughtful product and a genuinely fine choice when:

  • You're already committed to a GitHub / Azure DevOps workflow and want to keep it.
  • You want a client-only tool that leaves your storage fully self-managed.
  • Your team is small and comfortable living inside the Git LFS model.

FAQ

Common questions

What's the core difference between USourceControl and Anchorpoint?

Anchorpoint is a desktop client over Git LFS. USourceControl is an end-to-end source control service — client, server, storage, and delivery — built from scratch for game projects, without Git underneath.

Does USourceControl work with my existing GitHub repo?

USourceControl isn't a Git frontend, so it doesn't sync with GitHub repos. Many teams keep code in GitHub and use USourceControl only for content — .uasset, textures, audio, builds.

Can I still code-review in GitHub while using USourceControl?

Yes. Keep your engine code (C++, C#, GDScript) in GitHub with PRs, and use USourceControl for content that Git handles poorly.

Is USourceControl more expensive than Anchorpoint + GitHub?

It depends on asset volume. At indie scale with low bandwidth, GitHub + LFS packs can be cheaper. As soon as your team regularly pulls builds or trades multi-gigabyte assets, bundled USourceControl pricing usually comes out ahead.

Do you support engine-native source control plugins?

Not today. The workflow is through the desktop app, which most teams find preferable because non-engineers don't need to use in-editor source control UIs.

See how it feels without Git underneath

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