USourceControl vs Anchorpoint
Anchorpoint gives you a friendly client, but underneath it's still Git and Git LFS, whether you use its cloud or your own Git host. USourceControl skips Git entirely and includes private storage and bandwidth, so there are no LFS quotas or pointer files to manage.
At a glance
Why game teams pick USourceControl over Anchorpoint
One product, nothing to assemble
Anchorpoint layers a client over Git and Git LFS. If you self-host, you still wire up and secure your own storage. USourceControl is one product with one price: the client, the server, the storage, and the bandwidth, all included. Once you're set up, your team starts committing.
No Git LFS at the bottom
Anchorpoint is a UI over Git LFS, so it inherits LFS's quirks: pointer files, hook requirements, hosting-specific quotas. USourceControl's storage is native; there's no Git layer to leak through.
Reliable locking without host gymnastics
Locking on Git LFS varies by host and requires every client to be LFS-aware. USourceControl's lock state is authoritative on the server: lock a file and teammates see it instantly. If something slips through, roll back in one click.
Storage and delivery included
Your files live in storage we run, and clients transfer straight to and from it over signed links with nothing to configure per region. On Anchorpoint, both your storage bill and your throughput depend on the Git host behind it.
When Anchorpoint might fit you better
Anchorpoint is a thoughtful product and a genuinely fine choice when:
- You're already committed to a GitHub / Azure DevOps workflow and want to keep it.
- You want to keep full control of your own Git host and storage.
- Your team is small and comfortable living inside the Git LFS model.
Common questions
What's the core difference between USourceControl and Anchorpoint?
Anchorpoint is a desktop client over Git and Git LFS, running on its own cloud or a Git host you supply. USourceControl is an end-to-end cloud source control service: client, server, private storage, and delivery, all included and built from scratch for Unreal Engine projects, without Git underneath.
Does USourceControl work with my existing GitHub repo?
USourceControl isn't a Git frontend, so it doesn't sync with GitHub repos. Many teams keep code in GitHub and use USourceControl only for content: .uasset and .umap files, textures, audio, builds.
Can I still code-review in GitHub while using USourceControl?
Yes. Keep your source code (C++ and build scripts) in GitHub with PRs, and use USourceControl for content that Git handles poorly.
Is USourceControl more expensive than Anchorpoint + GitHub?
It depends on asset volume. At indie scale with low bandwidth, GitHub + LFS packs can be cheaper. As soon as your team regularly pulls builds or trades multi-gigabyte assets, bundled USourceControl pricing usually comes out ahead.
Do you support engine-native source control plugins?
Not yet. The workflow today is through the desktop app, which most teams find preferable because non-engineers never need to open an in-editor source control UI. An in-editor plugin is in development, built as a thin client over the desktop app's local agent.
Drop the Git plumbing under Anchorpoint
From $25/user/mo. Try it alongside your existing setup.
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