2.7Settings, tray, and background mode
Close-to-tray, start with the system, the ignore-file editor, and where the build toolchain lives.
Section 7 of 7 in this chapter
Closing to the tray
Closing the window hides the app to the system tray rather than quitting it. That is deliberate on three counts: the local agent keeps serving, so editor tooling and coding agents keep working; a queued build keeps running; and the next launch is instant because nothing had to shut down.
A real quit is the Quit item in the tray menu, and even that stops to ask if an operation is in progress.
Starting with the system
Start with system adds a login item that boots the app straight to the tray with no window. Worth turning on for a machine that also runs builds, and for anyone who wants the agent available the moment they sit down.
The ignore-file editor
Settings includes an editor for the project's .gitignore, with an Unreal preset. Fixing an over-broad rule is a thing you do about twice a year and it should not require leaving the app to do it.
Build toolchain paths
Under Releases → Settings you point the app once at the tools it shells out to: steamcmd.exe for Steam, BuildPatchTool for the Epic Games Store, and butler.exe for itch.io. These are machine-wide — you have one steamcmd, not one per project — alongside the default artifact folder and a build time limit. Chapter 4 covers what they are for.